This summer the Los Angeles based Troubadour Theater Company is reprising its role as masters of the Shakespearean mash up. Ladies and gentlemen, I give you A Midsummer Saturday Night’s Fever Dream.
You may have guessed it, though you might not believe it: one theater company has poured all the funk, bellbottoms, and embarrassing dance moves of 70s disco into the world’s most timeless romantic comedy ever to be written in iambic pentameter. But lest you think this is a joke, you should know that the Troubies (as they’re affectionately known round these parts) are old hands at the genre. After all, these are the folks who brought you…
OthE.L.O., Fleetwood Macbeth, As U2 Like It, and every actor’s dream Hamlet, the Artist Formerly Known as Prince of Denmark
Yesterday marked the second annual celebration of “Digital Learning Day,” the culmination of a year-long focus to utilize the power of technology in more classrooms nationwide. But we’re not just talking about throwing iPads into classrooms in the hopes of engaging students’ short attention spans. No, the ideas employed in classrooms and libraries around the world yesterday were far more innovative than that. Here’s how a handful of educators around the country took Digital Learning Day and ran with it, as reported by School Library Journal:
- Over at New Canaan High School, CT, library department chair Michelle Luhtala is asking students and faculty to download an eBook to their mobile devices, and setting up a support desk to help to anyone who needs it.
- At Murray Hill Middle School in Laurel, MD, Gwyneth Jones is tying Digital Learning Day into the school’s celebration of National History Day with custom QR codes on history displays throughout the library with the phrase: “I DARE you to Scan this Code!” Digitally-savvy history buffs will be sent to an infographic on how to get the most out of the Library of Congress.
- Digital Learning Day also happens to coincide with a project students are working on at Charlotte Country Day Middle School, NC—creating five-minute films about a topic in Ancient Roman culture. The kids are editing the pieces on Windows Movie Maker, and faculty will be awarding film prizes like the Oscars, but aptly called “the Caesars.”
Looking at the ideas of some institutions since the advent of portable learning tools like the iPad, it seems like some view technology in the classroom as having the innate capability to help kids learn, without the introduction of any out-of-the-box ideas. Some seem to think that just the presence of technology in the classroom heightens learning, the way fire radiates warmth. While I don’t believe in that style of teaching, I do think that technology in the classroom is a positive thing when educators harness their students’ ease with digital devices and use it in new ways that introduce fun to the learning environment.
Students often gravitate easily to these objects from laptops to tablets, e-readers to smartphones, plus they tend to be savvy users of online databases and web-based learning apps. But marrying these tools effectively into student learning—linking the fun to the educational element—is where many librarians and educators are focused today.
What say you? Do you use technology in the classroom, and if so, how? What are some creative ways to celebrate digital learning day, year-round? Is technology in the classroom stimulating, or distracting? We’d love to hear your thoughts in a comment!
The intersection of science and play.
We are taught from a young age that authority in any academic realm must be allocated to adults only–or more specifically grey haired men in tweed jackets staring down their noses at us from in front of a chalkboard or behind a cluttered desk. But when we think about the fundamentals of Science, a field that in its research requires constant questioning and experimentation, who better to contribute to its innovation than the naturally curious? In his TED talk above, neuroscientist Beau Lotto tells why children make the best scientists.
Evolution’s solution to uncertainty is play… Play is the only human endeavor where uncertainty is celebrated. When you add rules to play, you have a game. And that’s what an experiment is–a game…
Armed with these two ideas that science is a way of being and experiments are play, we asked, “Can anyone become a scientist?” And who better to ask than twenty-five 8-10 year old children? Because they’re experts in play.
With this idea in mind, Lotto turned to a primary school in Devon, England, to create a program in which children would be given the opportunity to act as scientists. He was granted no funding for this idea, as “scientists said children couldn’t make a strong contribution to science, and teachers said kids couldn’t do it.” Teachers, if you can believe it, had no faith in the capabilities of young people. Lotto went through with it anyway.
His first step in the program was to have the students ask questions. The results?
Five of the questions the students came up with were questions that were the basis of science publication in the last 5-15 years. They were asking questions that were significant to expert scientists.
This gave Lotto and his colleagues the impetus to turn the group of children into full-fledged scientists, an idea that amazingly resulted in the peer-reviewed publication of 10-year old Amy O’Toole’s science paper. She joins Lotto onstage to describe the inspiring journey from early hypothesis to academic acceptance.
I strongly suggest you watch this video, if not to be inspired by the true capabilities of children (despite the misgivings of teachers, scientists, and most adults), then to rethink how good scientific thought requires our embrace of uncertainty.